Adobe Flex Assignment Help

Apache Flex, formerly Adobe Flex, is a software development kit initially released in March 2004 by Macromedia for the development and deployment of cross-platform rich Internet applications based on the Adobe Flash platform. Flex is a collection of technologies designed to create rich applications that target the Adobe's Flash runtimes. It is a component based tool which can be used for development of apps which runs on a client machine accessing a website. It can also run as a desktop application using Adobe AIR. Flex is a flash library that is intended to help people program in Flash on a much higher level. It provides a modern, standards-based language and programming model that supports common design patterns suitable for developers from many backgrounds.

Adobe designed the Adobe Flex to act as a cross-platform framework, particularly ad open source framework based on enhancing and enriching the internet applications that are able to fun on most browsers and operating systems. Adobe Flex projects requires background knowledge of the applications, the programming and elements of the framework, number of the Adobe labs technologies, including the Adobe Flash releases, Flex compilers, data services, ect and even professional knowledge of applying the compilers and component library to  Adobe Flex assignment.  Following is the extensive list of topics in Adobe Flex in which we provide Help with Homework and Help with Project:

  • Accessing and using structured data within a custom component
  • ActionScript 3 Data Models
  • Adobe Flex 4 Application Architectures Development and Fundamentals
  • Compiling and running an application
  • Custom navigation for the View Stack container
  • Data Binding with Data Models
  • Data Models, Data Providers and ActionScript 3 Value Objects
  • Event listeners and event handlers
  • Event phases: capturing, targeting, and bubbling
  • Flex application deployment
  • Flex development technologies
  • Formatting data with the Formatter classes
  • FXG and MXML graphics
  • Generating code: event handlers and getter/setter methods
  • Generating the ASDoc tooltips
  • Implementing drag and drop operation between controls
  • Importing Flash components
  • Incorporating visual elements drawn in other programs
  • Spark architecture component model
  • Spark component skinning
  • Transitions to application state changes
  • Triggering validation with ActionScript
  • Updating visual controls using dynamic data
  • Writing a class definition in ActionScript

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